Gaming 4 life documentary. Analysis
Gaming
4 life documentary
The documentary starts with footage of a group of gamers
playing video games and a narrator introducing the gaming industry.
When the narrator gives facts and statistics, they usually
refer back to professionals from where they got the information. For example,
“according to psychologists”. This is affective, as the audience knows that the
facts they are receiving come from a reliable source.
The background footage used is of gamers who have had a
direct affect from violent video games. By having this type of footage it
supports the documentaries argument and it becomes convincing to the audience.
There are reconstructions of
people going violent when playing video games. This is affective as it portrays
the actions of video gamers and makes them realize how they look when they play
video games. This is a good convention as it supports our argument of video
games being violent and so we will consider using this convention. However a
reconstruction may not give the same effect as a real life gamer getting angry
as it may seem fake and the audience may think that the documentary are over
exaggerating the argument.
There is a diegetic sound of
gunshots when an interview is taking place with a consumer of video games. This
was appropriate as this shows that consumers of violent video games are exposed
by these violent sounds. We my consider using sound effects to portray
violence, however it may sound too cheesy and unprofessional.
The informal interviews with
consumers break up the formality of the documentary. Having said that most of
the consumers who are interviewed did not have a professional occupation. The
audience can see this as the professional people such as doctors and
psychologist wore suits and lab coats. Whereas the gamers wear god of war
t-shirt. This is a good convention and will defiantly use it as it
distinguishes the expert interviews and the vox pop.
The physical appearance of gamers
is portrayed as unhealthy. For example the gamers looked stressed as they had
dark eye bags. This appearance portrays the lifestyle of video gamers and how
they don’t take care of their health.
There is a good range of
background music. A lot of the music is the same music that would be used in
video games. In the expert interviews the sound level for music is decreased,
most of the time there is no music being played.

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