Violent Video Games: Do They Affect Behaviour? analysis
Violent
Video Games: Do They Affect Behaviour?
The documentary starts of
with a news reporter talking about video games being banned. Then there is a
straight cut to a compilation of violent video games. This was affective as the
audience can establish what the documentary will be on and gives them a taste
of what video games are like.
While the interviews take
place the background footage is related to what the interviewee is talking
about, for example, the interviewee talks about aggression, and then we see an
image of an aggressive game character. This is a good convention, as the
audience can understand what the interview is talking. We may consider
including this in our documentary, as it would help support our documentary.
The non-diegetic sound is
dramatic and fast paced. The music used is something you’d hear from a violent
game. This is affective as the topic is related to violence. The documentary
has a collective rage of sound effects and music, which was extracted for video
games. This is affective as the documentary takes you into the world of video
games.
The interviewees are introduced
with their name and expertise in context at the bottom of the screen in a
bright red banner. This is affective as the audience can establish who is being
interviewed and what type of information they will be hearing. We will use this
convention, as this is something that all documentaries have, as it is
important for the audience to know whom they are getting the information from and
why they are being interviewed.

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